WarThunder also has a great customization system. The new Dagor 4.0 engine allows for fully destructible environments. Your tank becomes covered in Mud and ends up bogged down. With changes like ground deformation you see your tank's tracks sinking into the ground. It also needs to be said that the tanks have evolved quite a bit in WarThunder. You aren't just given a static 'death' animation once your HP is depleted as you get in WoWP. Or you can repair your tank in the field if you have the repair module unlocked. In WarThunder you can try to get back to base in your plane. In WoT you get one spawn, and when your vehicle's HP pool is depleted thats it. This is in stark contrast to a game like WoT. Playing in a squad and assist your team mate killing a tank your rewarded for it. If you take a lot of hits your rewarded for it with an adamant reward. If you manage to belly land your plane after sustaining critical damage your rewarded for it. You can go a whole match without scoring one kill and still come out on top of the leaderboard if you play the objectives. The vehicles all have distinct characteristics and models and perform differently as a result. And full sim battles are particularly intense in that your view is restricted to the commander or cockpit view. Realistic battles are more challenging and remove aim indicators. WarThunder has a variety of modes to appeal to a variety of different people. They just added a few premium British tanks as well. And the game also now has tanks for Russia, Germany and the US. Now the game boasts over 300+ Unique aircraft (Guiness World Record). I can remember when each nation only had a handful of aircraft. The game has evolved considerably since I first started playing. Each match feels different from the last. Each match feels different After having played this game for.1,415 hours if steam is to be believed.I still haven't grown tired of it. After having played this game for.1,415 hours if steam is to be believed.I still haven't grown tired of it.
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